So, fairly large milestone here, one more sub release to go before cPGS is out of BETA with version 1.0 .

Breakdown of the main changes since 0.8.6:

- Updated server package format to allow for dynamically sized data, including pre and post-install scripts
- Fixed issue where setting max simultaneous installs prevented installation of games
- Fixed downloader output when wget exited quickly and unexpectedly
- Fixed small issues with UI for start/stop display
- Fixed issue in Setup Wizard where Step 3 could show as a blank page
- Changed handling of log file tailing to preventing load huge amounts of data in both cPGSD and the browser
- Fixed handling of game servers that exit unexpectedly to prevent zombies
- Enhanced quota checking to catch certain errors
- Added make_patch to facilitate creation of .cpgs packages that can be used to update an already installed game
- Added inline documentation to new package generation scripts (cpgs_pkg)
- Fixed installer bug that was preventing cronjobs from being added automatically


The road between here and v1.0 is still fairly long, not only are there a lot of new features that will be coming out in 0.9.x releases, but most of the WHM interface is getting an overhaul. There is also a chance the backend config files will be changed around as well. I'll do my best to make the conversion automated and transparent so you don't have to reconfigure everything again.

As always, let me know of any issues you run in to.