Hey all.
This release is another major backend code shift, so much that if your backend cPGDs don't get updated, they won't work with the frontend for much of anything (other than updating. Huge amounts of code changed since the last release and have actually made it a couple thousand lines shorter, bringing it much closer to one of the final milestones of being modular, where anyone with a bit of programming knowledge could add and share modules that would effectively add support for new games, but which mainly serves to make it easy to maintain and easy to extend. This release also adds support for and oldy but oft requested game, Quake 3.
February 20th, 2009 (0.6.15)
- Fixed reporting of percentage complete during installation of games
- Fixed missing HLDS log file
- Added Global Config element for time to wait between game server start attempts
- Fixed issue where installer was not showing status updates in some circumstances
- Fixed ETQW startup issue with pidfile
- Fixed recent issue where appended commands and tickrates were not restored during automatic restarts
- Fixed logging for MOH:AA
- Fixed player list not showing up stats info for Left 4 Dead
- Greatly simplified backend handling of config files, reduced GameServer.pm by 2000+ lines, bring modular support much closer
- Added Quake 3 Arena support
- Simplified cPanel user interface to reduce number of forms needing submission to configure server before first launch
- Updated game list in cPanel to show % complete for games in the process of installing
Still no sign of CoD 5 World at War Linux binaries from Activision just yet, but hopefully we'll see it by the next release.
As always let me know if you are having any issues. I'll be out of town this weekend (Mardi Gras) but will be back first thing Monday.



LinkBack URL
About LinkBacks
. Huge amounts of code changed since the last release and have actually made it a couple thousand lines shorter, bringing it much closer to one of the final milestones of being modular, where anyone with a bit of programming knowledge could add and share modules that would effectively add support for new games, but which mainly serves to make it easy to maintain and easy to extend. This release also adds support for and oldy but oft requested game, Quake 3.
Reply With Quote





